I really love the way Max carries a big weapon like Shotgun or Sniper in one hand, and his entire walking animation changes – even reloads. That’s understandable because you aren’t really that motivated to go after your enemies early on like in the first game – revenge isn’t a big theme here – it’s about saving the people you were paid to protect while encountering twists in the way. However, it’s surprising that the classic Max Payne theme was so underutilized in the game, but giving way to some brilliant alternative, with the sole purpose of pumping you up. Hoboken gunfights are in! I was pretty pleased to see that, because it’s a Max Payne game after all. The story is broken into three parts, each set in a different area. This is the main reason why it’s difficult to play the game for longer periods. My ocular sensors don’t need to be overloaded with flashy lighting, Rockstar. The lighting in particular, is quite overdone I feel. The visuals are projected in such a way to disorient you and show you what Max is going through. These are the technical things that Rockstar have not got right on the PS3 this gen, but Max Payne 3 changes that. Having played the game on a PS3, the performance was pretty satisfactory along with the image quality. The visuals, stunning audio, and frequent cutscenes give you an experience like none other, or well, maybe like Uncharted – set-pieces and cinematics galore. What are you doing in Brazil, though? Apparently, you have to rescue a guy’s wife who has been kidnapped, and the fact that women keep dying around Max Payne, does this one as well? Things like these keep you guessing and new problems are created on the way. It’s one of the good design philosophy that Rockstar have you get to see things that normally other developers don’t have the balls to implement. The end result is not pretty, and there are some disturbing scenes in the game. These gangs have a brutal way of killing traitors: they put you in a barrel, douse you with kerosene or any equivalent, and throw a match stick in. You travel to exotic locations like the Favelas in Brazil, and if you have watched that movie Fast-Five, or played that mission from Modern Warfare 2, you should know that all those things pales in comparison to what you’ll see here. The cutscenes are nicely done, and usually appears after a gameplay segment, giving much needed breather before the action resumes. It is not that the cutscenes are bad it’s having to view them again after dying which results in annoyance. However, the inability to skip some cutscenes, and having to stare at the ‘Still Loading’ prompt is something that I’m not too fond of. 12 hours to finish the game on normal difficulty, and there’s hardly any fillers to artifically boost the length. It’s time to find out how the life is in Sao Paolo, Brazil. It involves explosions! This is a shooter game to its core a game where you will face insurmountable amount of goons, cops and all sorts of baddies, who know nothing about mercy and compassion. Unpleasant things happen soon after that which requires him to do what he does best. Max Payne is a gun-for-hire in this game, found by his friend in a terrible state, drinking away his life in a lonely apartment in New York. Not as gory as Soldier of Fortune however, if you are interested in this game, chances are you’re going to have a lot of fun seeing bodies littered around. Going with the, “It’s a damn video game,” logic, I can bypass these questions, but Max Payne 3 takes the violence to a whole new level. I always tried to wonder how Max can take so much punishment in game, and not to mention, fill his body with painkillers and drinks and still end up mowing down hordes of enemies. This isn’t the same agile Max Payne from the first two games this is a slow and lumbering Max Payne, and combined with a janky cover system – it’s going to be a little troublesome early on in the game. The bullet-time mechanic is still in, and no, they don’t try to explain how Max can do all sorts of things he does in the game because it’s a damn video game. There are a lot of changes in the third game and it is, in a lot ways, different than its predecessors. The original developers Remedy aren’t behind the helm anymore – it’s Rockstar Games. They had intense shoot-outs niftly bullet-time mechanic that made it a joy to obliterate whoever stood in your way, and also a depressing story which tried to make you feel the pain that Max was going through. The first two Max Payne games are certainly something that can be termed as all-time classics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |